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#off-topic
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2023-01-16
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jiri.knesl11:01:25

Is here anyone who is playing with Quil? http://nbeloglazov.com/2014/05/29/quil-intro.html I would like to get to generative art with Clojure.

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borkdude11:01:06

Perhaps @U1EP3BZ3Q or @U07SQTAEM can give you some nice getting started tips.

genmeblog11:01:52

I can't help with Quil but if 2d rendering is enough you can use https://github.com/Clojure2D/clojure2d which I can help with.

p-himik11:01:49

Note that there's also #C066TDGGL and #C0VSY2FQ8.

genmeblog11:01:48

also #C0FM7N1SM and #C2X8D0EMT

jiri.knesl11:01:15

Thanks a lot! I will add myself to all of these groups. Yes, I am interested in 2D.

p-himik11:01:01

BTW @U1EP3BZ3Q is your profile pic generated? :)

jiri.knesl11:01:17

Thank you! I will check it.

jiri.knesl11:01:43

It works! Thank you 🙂

bananadance 2
Oliver George11:01:04

Help! My plants are so parched, they're practically begging for water. But what if they could actually speak their thirst? Imagine the room filled with the sounds of desperate cries for H20, like a dystopian horror movie, but with plants. And who needs horror movies when you can have it in your own living room? I have a vision of creating an augmented reality app that will make this a reality. But I've never created an AR app before and I'm not sure where to start. Can anyone out help a plant-lover in need? Assuming I've got the data ready, what's a simple approach to developing a mobile app window into the plant world. I've been googling for React Native augmented reality libs. Google Ads suggest AR low code options. Unity can do it. Microsoft do things in this space but I don't think this fits with their intended use cases.

moe11:01:39

Do you plan to do this with moisture sensors, or by visually detecting signs of under watering?

moe11:01:07

I'm guessing the latter. It's a pretty neat idea.

Oliver George07:01:03

We needed a side project to practice with some new technologies. A raspberry pi with moisture sensor (perhaps a few other sensors for kicks) seems a good candidate.

Oliver George07:01:04

OOh, how about a proximity sensor and a speaker. As you approach it cries out!

moe21:01:55

I've developed Android VR apps using OpenGL/Rajawali, bur that's probably not the route to go for AR

moe21:01:37

have you looked at A-Frame?

moe21:01:25

there are react wrappers, though not react native ones

moe21:01:33

which makes sense, because it's written in Javascript

Francesco Pischedda09:01:39

This can be an interesting starting point https://www.lifely.cc/

adi13:01:00

Some, ah, fn I had with JavaScript to animate text art, channeling Rafal Dittwald's JS-fu from his "Solving problems the Clojure way" talk at Clojure/North. https://www.evalapply.org/posts/animate-text-art-javascript/index.html

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