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2020-04-09
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@doby162 what's your game?
@scknkkrer i just made a game using ClojureScript for 7DRL jam and i don't think i have another one in me this year.
out of curiosity, which framework/libraries do you guys use for gamedev on Clojure?
@mdallastella, there is a Github page for the informations on Clojurescript technologies on game-dev. I’ll find it, wait.
Thanks
@chris358 @scknkkrer sorry I guess I have notifications off for this slack, gotta fix that. I'm working on Witchazzan! The test server is sometimes up at http://witchazzan.space, but it's extremely pre alpha. https://github.com/doby162/witchazzan-server It's a simulation based on super simple genetic organisms, so the idea is that the game will take place in a world populated by plants and animals that are evolving and competing for their own survival. As you can imagine, this involves a lot of game-engine-creation, I'm basically in the middle of a total rebuild
No frameworks, just some websocket libraries for me but then, the point was to do a cool clojure thing, not really to get players to play my game
@doby162 sounds cool!
Thanks! It's a lot of fun to work on
@mdallastella I used three.js and ROT.js for my last game. https://chr15m.itch.io/the-forest-moons-of-yendor
a friend and i wrote a bunch of Clojure game dev utils you can find here: https://infinitelives.github.io/ (github link at the bottom)