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@tbaldridge: ah I see. I was thinking about GPUS in terms of Blas / vector operations -- but failed to consider that underlying these blas operations, is 3684 cores with 32 wraps -- and that those cores can each do their own thing


would be interesting if one day OpenGL adds ray tracing support since the GPUs already have the hardware for it


Perhaps, but these days raster graphics with deferred shading produce results on par with raytracing at a fraction of the perf cost


anyone know of a good JAVA tutorial for Processing? everything I have found so far are 1. javadoc pages and 2. JS tutorials


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Bit of a random question, but does anyone here use Facebook's Pixel platform?