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2018-03-22
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@jgh: actually, basically this: https://github.com/mapbox/tiny-sdf/blob/master/index.html#L84-L94
Is there an online service that turns IRC into a bit more friendly thing like Slack, so you can read the history when you’ve not connected for a while? I have setup my own znc bouncer on my VPN, but I want something I don’t have to tweak and think about very much
@borkdude IRCCloud is afaik best such service
@juhoteperi cool, do you use it?
I use it, works great
@borkdude Yes, though I check it quite rarely nowadays
I just implemented SDF in WebGL. I have compared it to other impls. I'm pretty sure I'm doing everything right. Generating a 32x32 or 64x64 image -- and then scaling it up -- it looks fine. However, when I try to scale it down to render small text (say 12 pixels tall) it looks wrong / jagged, as if someone dropped a water droplet on the text, let the ink smear, then dried it. (I suspect this has something to do with mipmapping and GL linear interpolation). Anyone know how to resolve this issue?
pics or it didn't happen 😛
https://mapbox.github.io/tiny-sdf/ on the surface looks great, but doesn't perform so great either on smaller font size
yeah, that's aliasing at work
so in the SDF example it looks like linear interpolation is making it look like that
in the upper example that's the lack of font smoothing
I've given up on sdf for small size text. I'm now searching for low poly fonts, and find myself on CNC / laser cutting forums, where people are talking about taking ttf fonts, then importing the geom into solidworks, changing the splines to lines, and laser cutting them.
Yeah, be aware that this sort of stuff is not easy to fix. For the longest time OSX fonts were fuzzy, and Windows fonts were jagged
there's always bitmapped fonts