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2018-12-30
Channels
- # announcements (2)
- # beginners (87)
- # boot-dev (9)
- # cider (3)
- # cljs-dev (72)
- # clojure (81)
- # clojure-europe (1)
- # clojure-france (1)
- # clojure-italy (1)
- # clojure-nl (2)
- # clojure-russia (212)
- # clojure-serbia (3)
- # clojure-spec (4)
- # clojure-uk (31)
- # clojurescript (82)
- # cursive (15)
- # datascript (2)
- # datomic (27)
- # dirac (11)
- # events (6)
- # fulcro (12)
- # hoplon (3)
- # jobs-discuss (1)
- # klipse (12)
- # off-topic (50)
- # overtone (8)
- # reagent (20)
- # reitit (7)
- # shadow-cljs (1)
Anyone have any ideas about this? https://github.com/overtone/overtone/issues/421
sigh I want to test this and otherwise engage with this channel but I'm suffering from computer issues. Not getting a connection from overtone to my external SuperCollider server on this $#%#%$ Windows computer. Making bleeps and bloops in the regular sclang IDE is not problem. Hopefully the sounds of New Year celebrations will mask my loud cursing.
I do hear the click. Also heard it using a different freesound sample. hmmmm...
Thanks for checking... let's see what turns up on the issue.
I believe the player IS inside https://github.com/overtone/overtone/blob/master/src/overtone/sc/sample.clj as the synth mono-partial-player
.
I pulled that synthdef out and messed with it a bit and for the life of me can't see what parameter for "loop?" would make it not loop. Ultimately I decided to make my own simple way of using freesound.
(def moobuff (load-sample (freesound-path 58277)))
(definst mooer [] (play-buf 1 moobuff))
(mooer)
(def stickbuff (load-sample (freesound-path 82280)))
(definst stick3 [] (play-buf stickbuff))
(stick3)
I'll check that out....
That's interesting. Your player has no click; the Overtone one does. I'll post to the GitHub issue and see if I can come up with some solution that works for the project.
As I was digging down into the freesound library, I really felt that in the spirit of Clojure, there is a simple way to do it, without all the layers of builtin bells and whistles.
That's interesting. Your player has no click; the Overtone one does. I'll post to the GitHub issue and see if I can come up with some solution that works for the project.