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2015-11-28
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- # admin-announcements (21)
- # beginners (102)
- # boot (8)
- # cider (40)
- # cljsrn (2)
- # clojure (52)
- # clojure-nl (2)
- # clojure-russia (6)
- # clojure-taiwan (2)
- # clojure-uk (1)
- # clojurescript (363)
- # datavis (22)
- # datomic (69)
- # emacs (4)
- # hoplon (1)
- # immutant (2)
- # jobs-rus (13)
- # ldnclj (6)
- # lein-figwheel (2)
- # leiningen (9)
- # liberator (1)
- # off-topic (1)
- # om (68)
- # onyx (28)
- # parinfer (3)
Baby step, but at least it's all clojure code: https://images3.sw-cdn.net/model/picture/625x465_4088521_13160618_1448731595.jpg
Clojure or cljs? :)
Using http://thi.ng libs?
@martinklepsch: Clojure using http://thi.ng and output to an X3D file.
@meow: saw your post on twitter too, very nice! btw, do you ever run into issues with the meshes needing to be repaired?
@kephale: No, but I'm also avoiding operations that are self-intersecting or would otherwise mess up the mesh.
I've definitely produced some meshes that display in unusual ways in Meshlab or view3dscene. 😉
At this point the stuff I'm doing is pretty tame, starting with a platonic solid as a seed, applying simple Conway operators, etc.
I know I will run into issues when I start dividing the shape and duplicating it along faces and so forth. Not sure how morphogen handles that.
There are a couple of mesh-cleaning functions within http://thi.ng geom, but I'm not sure it currently has everything one would need.
@eggsyntax: thanks!
@meow: have you run across Bathsheba Grossman's work? https://www.bathsheba.com/sculpt/
@eggsyntax: Yes. She is quite popular on Shapeways. Great stuff.