Clojurians
#clojure-gamedev
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2018-02-27
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iwannaseethelight01:02:49

the way i’m thinking about doing it is running the game simulation in clojure, and communicating with an engine like unity over rpc

iwannaseethelight01:02:05

however, for a sim game that’s a lot of data that has to be pushed over the pipe

thatcotter23:02:30

@iwannaseethelight You could also directly run a simulation in Unity with Arcadia’s ClojureCLR compiler. It could possibly save you some of the headaches of rpc? https://arcadia-unity.github.io/

ivanreese23:02:17

Yeah, I'd look at Arcadia. (Paging @timsgardner or @nasser to evangelize (or discourage?) this option :slightly_smiling_face: