overtone 2024-12-20

all my overtone tinkering is in that project

@plexus this was awesome do more of these. Thank you for putting this up. Also could you put the code in a gist if its not too much trouble.

I don't know where the chat is either 🙂

@plexus The stream stopped

Thanks, the timing worked well to have you on the second screen. I hope to see you do more in the future without tech woes. I was just rewatching some Sorensen performances, thinking if this holidays I'll get into overtone properly

It seems the whole thing did get recorded, with a little gap between the two parts: https://toot.cat/@plexus/113684705650139024

👀 1

Yeah, refreshing the page reconnected

I'm just using (sample ...) for playback for now. I've constructed a 4 on the floor pattern. The first beat is always more quiet, and the others fine. Similarly, if I do a hat roll, the roll is significantly louder than the 16th notes, I guess because the samples overlap though so this one makes more sense to me. I had both of these issues in raw SuperCollider as well so this might (probably is) just be my naivety in audio. I have my samples loaded via (def kick (sample "/path/to/sample.wav")) and just calling like (kick :amp 0.3) or the like. Maybe that's too simplistic. Do I need to envelope, for example the hat roll maybe reshape the sound relative to the "grid" (my pattern looks almost like a DAW grid) so that they don't overlap beyond the "grid"? This, I could try but I guess for the kick 4 on the floor I'm still unsure why....

I can replicate with many samples both stereo or mono - had to poke around for a free one.

This one at 80 bpm sounds fine, and at 90 has obvious issue.

Around 82-84 bpm is where I start to notice it

I have been on-and-off trying to fix this for a couple weeks now just thought I'd bump in case anybody can chime in

One thing to add with the kick at least is that even if I ignore scheduling and just manually call (kick) a few times on the REPL, the first one is quiet and all subsequent normal as long as I keep calling it. Then if I take a break from calling that function and start again, the first is quiet.

Oh maybe it is the same issue - because repeated (kick) will all be the same volume if I have enough of a delay between them... so maybe even though it sounds like the sample is done, maybe they were overlapping. The difference in perceived volume is unexpected given I couldn't hear that the first sample was still playing.

that's surprising. Can you share the sample you're using?