clojure-gamedev 2025-02-02

Lightmaps baked in Blender working just fine in Vybe (they are just normal textures after all), using https://passivestar.xyz/posts/how-to-light-scenes/ as the reference (and from where I got these models).

1
🆒 4
😍 1

Oh yeah, loading models from scratch and using #basilisp + basilisp-blender so we can have the cumbersome texture baking one cli...eval away, you can also see that shaders are hot-reloadable \o

💪 5