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are uuids stored as 36 bytes? looking at the codec code, seems like it's treating them as strings?


id-function is a hash, brings it back down to 20. in hindsight we could have turned the uuid into bytes and hashed that, but they're on tx-logs now so can't change their hashing 🙂


ah, yeah I just realized that's only the ID hash and it falls under Object when it's a value. just curious :)