I think https://github.com/clojurewasm/ClojureWasm has potential for game engines, games, internal scripting, and many other things. One example is a game that runs on clojurewasm and embeds small clojure interpreter for weapon scripting. Overwatch can embed SCI for weapon scripting. If ClojureWasm or zwasm implements low-latency GC like ZGC or shenandoah, game engines can potentially run in clojurewasm. Perhaps, JVM clojure is already enough for games because JVM has ZGC and shenandoah.
you may have easier time w/ https://fennel-lang.org/
pretty sure jank had its origins w/ game mods too but ive never used it
Is ClojureWasm your project? I'm suuuuuuper excited to try it out, just haven't had time.
It's not my project, but I think clojurewasm is going to be a good fit for game engines if it implements low-latency garbage collectors like ZGC and shenandoah. Making a compiler is way above my pay grade. I just want to write web applications for clients.
Microsoft xbox supports .net languages, so it can run clojureCLR games.