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2017-11-09
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- # bangalore-clj (1)
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So basically I should use soft references... or weak references with an additional retention queue.
I think people are interested but we need more to show and for people to try. Emacs support is key too.
I guess we need a "killer app" like CIDER, or something that's extremely unreliable that "just works" in unrepl
tatoos + mapping = https://vimeo.com/143296099
I think CIDER is usable today. I think the killer feature would be "blob loading" it. I know there's the jvm sideloader in place, but how can one easily get setup to send all those namespaces?
Basically, what are the steps for me to get from CIDER.jar to a big list of namespace -> base64 encoded list ready for a client to consume?
@cgrand, here's the recording of yesterday's demo: https://youtu.be/BghjArWIjME?t=1m37s
Animation in PoP was super smooth but moves have to completed (an animation can’t be interrupted) it added quite a latency to the controls.
yeah it was me 🙂 still the game is pretty similar to a live coding session
However I liked a later game that suffered from the same issue: Another World but platforms were less present and the story more heavily scripted.
never played that one, but it looks like the kind of game I would have loved at the time