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2023-01-08
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- # babashka (1)
- # babashka-sci-dev (27)
- # beginners (13)
- # cljdoc (1)
- # clojure (24)
- # clojure-austin (1)
- # clojurescript (76)
- # data-science (18)
- # datomic (7)
- # java (2)
- # malli (7)
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- # off-topic (34)
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- # reagent (9)
- # reitit (4)
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- # shadow-cljs (11)
- # squint (7)
- # tools-build (7)
- # uncomplicate (1)
Are there any resources that cover 2d or 3d physics modelling using any of the libraries? I'm trying to understand how much work would be involved in doing graphics / physics simulation for a simple game. I'm happy to pay/support, but trying to wrap my head around an entire library while writing some of this stuff feels like a pretty big step. On the other hand if there's a few tutorials / examples which will get me started, then that's enough for me to be interested 😃... I'm interested in neanderthal because my understanding is that I can swap between cpu / gpu without too much complexity, at least at a basic level.