quil 2019-10-15

Seems like I figured it out

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For most of my work, I end up with static images (not looped animations). Is there a less-intensive way to just draw all this off-screen and dump to a file? Iโ€™m guessing some combination of options for defsketch

None of them listed here seem to apply to this kind of approach. http://quil.info/api/environment#defsketch

Would this be done with create-graphics instead?

If everything you do is static you can save some lines by doing all the work in setup

build the circles conj there and then just iterate in the draw function?

yes, or atleast thatโ€™s what i do also in setup have (no-loop) plus no update function in defsketch i pretty much followed https://tylerxhobbs.com/essays/2015/using-quil-for-artwork

also here is a template i use for playing around https://github.com/shrynx/quil-genart-template maybe of some help ๐Ÿ™‚

The former makes sense, thatโ€™s how I drive my Python art at the moment (itโ€™s non-animated, so everything happens in a single draw(canvas) call.

this guy wrote a tutorial of how he renders massive images into a video. sounds like he still shows the image frame, which makes me think you canโ€™t really disable that http://brendandawes.com/blog/exportingvideoinp5

Those are both fantastic resources, thanks!

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