Seems like I figured it out
For most of my work, I end up with static images (not looped animations). Is there a less-intensive way to just draw all this off-screen and dump to a file? Iโm guessing some combination of options for defsketch
None of them listed here seem to apply to this kind of approach. http://quil.info/api/environment#defsketch
Would this be done with create-graphics instead?
If everything you do is static you can save some lines by doing all the work in setup
build the circles conj there and then just iterate in the draw function?
yes, or atleast thatโs what i do
also in setup have
(no-loop)
plus no update function in defsketch
i pretty much followed
https://tylerxhobbs.com/essays/2015/using-quil-for-artwork
also here is a template i use for playing around https://github.com/shrynx/quil-genart-template maybe of some help ๐
๐
The former makes sense, thatโs how I drive my Python art at the moment (itโs non-animated, so everything happens in a single draw(canvas) call.
this guy wrote a tutorial of how he renders massive images into a video. sounds like he still shows the image frame, which makes me think you canโt really disable that http://brendandawes.com/blog/exportingvideoinp5
Those are both fantastic resources, thanks!