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2019-01-13
Channels
- # announcements (2)
- # beginners (29)
- # boot (122)
- # cider (9)
- # clara (6)
- # cljs-dev (9)
- # clojure (27)
- # clojure-art (3)
- # clojure-dusseldorf (5)
- # clojure-europe (1)
- # clojure-india (2)
- # clojure-losangeles (1)
- # clojure-spec (29)
- # clojure-uk (2)
- # clojurescript (56)
- # cursive (11)
- # datomic (9)
- # fulcro (8)
- # liberator (1)
- # off-topic (2)
- # other-lisps (1)
- # quil (37)
- # re-frame (2)
- # reitit (1)
- # ring (4)
- # test-check (4)
- # tools-deps (3)
@tsulej Thanks. I got everything to work. The atom stuff as well as
current-applet
stuff to call API functions out of sketch functionsthis looks cool as well. Is is compatible with quil/processing. I.e. having (at least) the same core functions?
The reason I'm asking is, because I have kind of a background of processing and p5js. So my primary goal with quil is to learn the clojure language and not figuring out how same API works in depth
I've transfered plenty of processing code (like generative design, nature of code and some other stuff)
I definitely will. Especially the extra
namespace sounds interesting. Processing is more basic lacking these cool effects 😁
nature of code ... This brought me to p5js/processing in the first place. Ans of course the coding train video series on youtube
they can be run in the same time just buy executing who script (100+ windows appear)
cool. So if you ported all of these along with all the example in your documentation, there should be plenty of resources (I wondering how long it took to write/create all the stuff ... for free).
On your github repo, you have this "what is odd" section taking about not convenient/optimal way of creating stuff. What do you mean?
Does clojure2d have some 3d opengl shader type stuff? I'm guessing not because of the name :)
I'm trying to transition to clojure from processing/p5.js as well, it's been very interesting