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#play-clj
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2017-07-14
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zylox01:07:24

my experience with play-clj has been that its focus is highly presentational

zylox01:07:38

ive done what you are speaking to with raw libgdx, but that was all in java

zylox01:07:02

i assume the main gain you want here is clojure

nblumoe05:07:45

what I described would be possible with libgdx? Could you tell me which parts of the API to look at?

zylox14:07:44

certainly possible. depends on if you are looking for simple 2d physics or more robust 3d physics

zylox14:07:06

i used the bullet wrapper in 3d and just kind of gutted any rendering step of my game loop

zylox14:07:29

now keep in mind, these are game physics. if you want real accurate physics you are better off looking elsewhere

zylox14:07:47

game physics are good at making concesions that look real but aren't neccesarily physically accurate