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#om
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2015-08-21
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plexus14:08:57

@jellea not sure if that isn't just making things more complicated for me at this stage 😄

plexus14:08:03

still fuzzy on how to handle state changes triggered by a game loop

plexus14:08:36

using om/get-props to get the current root cursor, and then updating that based on core.async/timeouts

plexus14:08:55

but performance is way below what it should be. Rendering I've managed to optimize somewhat, but getting more/longer GC runs than I would expect