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2020-05-15
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I didn't like coffeescript, so I forced myself to work with it for 6 months, after which I could conclude that it's 300% faster to write it than js, but 30000% slower to change, maintain or debug
I remember visiting a website with lots of technical articles about game developments. AoS vs SoA, arena allocators, those kinds of things. My Google foo is failing me, doesn't anyone recognise what I'm taking about?
Maybe this: https://gameprogrammingpatterns.com/ ?
Otherwise, slightly related, you may be interested in this talk: https://www.youtube.com/watch?v=aKLntZcp27M
I recall another website that was more technical in nature as well; but lost it
No, it wasn't http://gameprogrammingpatterns.com The one I remember had articles full of illustrations, much like Lin Clark's cartoons about React.js
Wow! I still didn't find that site, but I got lots of other interesting recommendations. Thanks everyone!
https://www.gamedev.net/ https://www.reddit.com/r/gamedev/ https://gamedev.stackexchange.com/
Finally made something that's getting traffic. Just wanted to share my excitement 😉

wow, off hacker news, https://moxon6.github.io/cobol-js-emscripten/
I heard today that web assembly will replace the JVM. web assembly is the new machine to write to (GC not yet sorted out?)
web assembly has been on the horizon for years. maybe eventually it will be a major player? I certainly wouldn’t bet on the jvm being replaced any time soon
Argh! My eyes! 👀 A browser app written in COBOL https://github.com/moxon6/cobol-js-emscripten/blob/master/cob/main.cob
Not sure about replacing. But if WASI and WAPM mature. You could create secure apps, that only need to download the parts they don't have yet, and it will run on any device. Theoratically you could even start the app while it's still downloading things. And you can use any language you like to compile to WASM. But those are far from mature, debugging it is hard, and WASM hasn't gc or multiple threads yet..