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#off-topic
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2018-03-11
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qqq16:03:23

does any part of the webgl1 spec make any guarantees of the form: you will have atleast X texture units, each of which will be atleast W * H ?

jgh23:03:34

it’s largely based on opengl es 2 so if I had to guess it would be similar to gles2

jgh23:03:04

but i dont know specifically