This page is not created by, affiliated with, or supported by Slack Technologies, Inc.
2021-12-30
Channels
- # adventofcode (27)
- # ai (1)
- # announcements (2)
- # aws (66)
- # babashka (2)
- # beginners (34)
- # calva (28)
- # cider (5)
- # clj-kondo (18)
- # clojure (16)
- # clojure-europe (4)
- # clojure-norway (2)
- # clojure-uk (3)
- # clojurescript (11)
- # code-reviews (23)
- # conjure (23)
- # core-logic (1)
- # cursive (12)
- # datalevin (1)
- # datomic (9)
- # introduce-yourself (3)
- # kaocha (3)
- # klipse (4)
- # malli (42)
- # midje (1)
- # minecraft (1)
- # missionary (4)
- # music (1)
- # nextjournal (10)
- # polylith (5)
- # re-frame (2)
- # reitit (1)
- # releases (1)
- # sci (126)
- # shadow-cljs (4)
- # sql (2)
- # tools-deps (11)
Hi!
I am in (the beginning of) the process of creating custom entities (villagers) with my own AI / behaviour. Is there some way that you already know works well with Witchcraft and Paper 1.18.1?
There seem to be a bunch of different ways involving NMS (`net.minecraft.server.v1_???.EntityVillager`), depending on the exact Minecraft version being run. https://www.youtube.com/watch?v=B7fYVYYXkL4 seems to be a quite promising tutorial, but I was not yet able to implement what they are doing. Then there also appears to be org.bukkit.entity.Villager
that looks as if it might be useful, but I did not find any tutorial that uses just that without NMS.
If no one has done this before, I would continue digging. But maybe someone already has a hint which direction to follow?