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#membrane
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2024-04-03
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chromalchemy00:04:04

For your interest, may be usefull for membrane cross-platform? Some kind of graphics code transpiler to wasm.. https://news.ycombinator.com/item?id=39907845

chromalchemy00:04:24

> Input - high-level description of graphics > output low-level graphics code running in Wasm (run on gpu, embeddable) Would be interested in your view on what level of abstraction is an effective “high level” for (flash-level) ui.

phronmophobic00:04:54

Thanks for sharing! Membrane already is cross platform. At least for 2d graphics, you can do a lot with just being able to draw shapes, text, and images. Text is usually the hardest part, especially if you require more than ascii (which almost everyone does). I wish this guy the best, but it seems like he still has a long road ahead of him with lots of tough challenges (like full text support).