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2015-12-17
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- # admin-announcements (104)
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- # cljs-dev (21)
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- # onyx (21)
- # parinfer (2)
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- # reagent (6)
I'm getting the impression that toxi isn't terribly interested in having collaborators on his library.
Which is a shame, but I can't let that keep me from developing the tools that I need to meet my own needs.
well, it certainly has been a one-man army effort up to this point, so I suspect he has something in mind for his baby, probably even partially driven by the demands from the http://thi.ng workshops he has been giving
i’m under a journal revision deadline at the moment, so i’m still stuck in C++ land with my existing mesh simulations
we’ve actually been playing a bit with @eggsyntax cljs-mathbox implementation as well
a thought that is floating around here is to take a pass at having the cljs-mathbox implement some of the protocols from http://thi.ng, and see how that experience goes
My current focus is on the general area of "polygon mesh subdivision modeling" with an eye towards learning all the features of Wings3D and MeshLab and implementing similar functionality in Clojure. I'll keep building on the protocols provided by the http://thi.ng geom mesh as I have been. But at some point it might make sense to look at the underlying implementation to see if it can be improved. To the extent that that overlaps with your need for real-time mesh simulation and deformation I'd love to collaborate.
@eggsyntax: no pains at all, but i admit i’ve been nearly 24/7 on the simulations i’m dealing with
@meow: btw, did you see http://www.meshlabjs.net/
yes, i’ll be vocal if i run into anything, but i’m optimistic based on my read throughs
i’m a clojurescript neophyte at the moment, but i can’t help but to wonder if there is a way of using meshlabjs as a dependency
i definitely need a lot of operations from meshlab, but need to get a better idea about which ones are useful by manually poking around, which is terribly slow
I'm learning a lot about mesh ops by writing them myself, plus I usually end up not liking how others have implemented this stuff so I don't mind building it all up from scratch.
I'll have to look at how they structure their meshes and how it relates to the structure and protocols that toxi has defined.
mmm, what i really want though is to screen a handful of meshlab functions sampling a bunch of parameters, but it would be preferable to not have to write the functions that won’t be useful in the long run, etc..