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2015-12-08
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I had a totally unexpected coincidence while experimenting with my new skeletonize function where the upper vertices of an inner skeleton happened to coincide with vertices in the outer skeleton in such a way that they restricted the Catmull-Clark algorithm from moving them. Resulting in the following shape (which I jazzed up even more by giving it a texture): https://images3.sw-cdn.net/model/picture/625x465_4125821_13308823_1449540847.jpg
You really need to look at this one using the 3D Tool on Shapeways: https://www.shapeways.com/model/3dtools/4125821/1/26?check=&key=bc7a8e9cd83b2179a5b9aff42e3ca96b
@eggsyntax: Thanks!
Hey @kephale -- want to kick the tires on a beta version of cljs-mathbox? Or anyone else would be equally welcome. I've got some cleanup & documentation to do, and there will be a handful of very small breaking changes, but it should be pretty much good to go. Feedback would be greatly appreciated.
@eggsyntax: you betcha! might be later in the evening, but i’d love to
Excellent! Check out https://github.com/eggsyntax/cljs-mathbox-example, do lein figwheel
, and make sure it runs for you (you'll get a string of WebGL errors, but that's a MathBox problem & there's no way around it, unfortunately). & then explore from there
The repo for the wrapper itself is at https://github.com/eggsyntax/cljs-mathbox
Alternately, pulling it into an existing project is just a matter of adding [cljs-mathbox "0.0.1-SNAPSHOT"]
to your dependencies.
I'm changing how vertex normals are calculated in http://thi.ng. Running into more 0.0 vs. -0.0 fun and games... 😞