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2017-12-22
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morning
Morning
@dominicm was it your birthday last week?
@yogidevbear It was my birthday on the 13th, yep
Happy birthday for then
So who's still working and who's on holiday?
working, but last day until new year today
it's kinda fun though - i'm extending my stream-join impl from 1-1 to 1-many and adding join support to my cassandra client
There's a few things which would have made the game more immersive. But this is the first time I've been interested in archery.
VR definitely improves the game over the original. The models are showing their age, but it's still a great game.
VR in general is amazing. Definitely recommend playing VR worlds (mini games) to: A) be amazed by a native VR game B) get used to the controls
There's a few things which would have made the game more immersive. But this is the first time I've been interested in archery.
@yogidevbear I’m working
I’m still waiting for a significant price drop for top end VR experiences. I am convinced that they will be ubiquitous within 10 years, so I’m not rushing to be an early adopter. But I am very excited.
I still find the largest barrier to VR adoption is looking a bit of an idiot wearing a huge thing restricting your field of view and impairing basic balance functions, but hey what the heck do I know 🙂
But you can’t see the people laughing at you.
If it stops you balancing then that’s a problem - but it’s not a problem I’ve personally experienced.
This is something I’ve seen people use to help with balance: https://www.wizdish.com/
(I helped demo it at one point, friends brought a 3d archviz demo with an oculus headset, and teamed up with wizdish people who had some 3d games)
(It’s a weird experience since it’s really slippery, like an ice rink. You “walk” by sliding your legs back and forth against the walking surface. Personally it reminds me of those mobility thingies for elderly XD )
it sounds a bit odd tbh looking at the website, but I guess its the kind of thing you can only tell by actually trying it.
Some other company had those backpacks that you wore along with goggles and gloves as you scrambled around the room and interacted with the environment
That looked almost like matrix, the backpack was connected to a server with a long, thick cable
@peterwestmacott Balance is a problem for me without the headset
I think I saw a clip about one in Japan where a whole section of a building was decked out with sensors so you actually walked with your actual feet and actually moved around. [EDIT: found it: https://vrzone-pic.com/en/activity/koukaku.html]
@jasonbell I guess that makes it extra tricky.
Just got back from watching Jack and the Beanstalk pantomime with my son. That was surprisingly enjoyable
Eurgh! I think I’m doing it wrong - I just wanted to create two immutable objects containing references to each other… I’m not sure that’s going to work.