I'm not sure about Arcadia specifically but I'm also interested in techniques for using Clojure (either JVM or CLR) with Godot.
I’m currently exploring it, my 3 candidates are Godot with: • clojure clr • clojure jvm • jank I’ve broadly gotten clojure clr working, trying to see how hard it is to update arcadia-godot, if anyone else is interested in this let me know, still not super familiar with clr, I’ve done a little bit with it on and off over the years, but nothing in anger, so not 100% certain how best to exercise it and surface API gaps, but the ones I’ve spotted I’m fixing as I go Clojure jvm can be done via the same pathway as the Godot Kotlin binding (https://github.com/utopia-rise/godot-kotlin-jvm), however from what I can see this requires the largest uplift and I’m a bit nervous about doing it without others also interested in it Jank is specifically interesting as it’s the C++ binding, and I’ve gotten bits of it working, but not sure if anyone else would be interested in it? It’s specifically useful from my perspective as from what I can tell the wasm path should be possible, so unlike with the last two choices, we might be able to get a native and a working web target, but still trying to validate this