Deathboth Meadows is my gamedev.js 2026 entry, made with Scittle & Three.js: https://chr15m.itch.io/deathbot-meadows
Pretty cool! One small thing - it seems that it's possible to make your area attack an enemy's area that's not adjacent. The animation is that of a loss, but then the state resets back to the one before the action, as if the invalid action has never happened.