clojure-gamedev

Chris McCormick 2026-05-02T10:46:01.149879Z

Deathboth Meadows is my gamedev.js 2026 entry, made with Scittle & Three.js: https://chr15m.itch.io/deathbot-meadows

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p-himik 2026-05-02T11:17:49.145089Z

Pretty cool! One small thing - it seems that it's possible to make your area attack an enemy's area that's not adjacent. The animation is that of a loss, but then the state resets back to the one before the action, as if the invalid action has never happened.

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