clojure-gamedev

Ertugrul Cetin 2026-01-07T10:48:55.185349Z

This is how I build levels while the game is running. https://x.com/ertuctn/status/2008561463846465940

🆒 7
🔥 2
Macroz 2026-01-07T17:48:50.283599Z

After this stage, I tend to create helper/factory functions that actually create the data more conveniently, with sane defaults etc. And then I have the problem that the dynamic state inspected by tooling shows the primitive plain EDN data, that ends up being huge, and not the convenient helper functions.