clojure-gamedev

2025-12-12T16:08:31.928409Z

Reposting this here as I realised I never shared it in this channel though I've been lurking here for a while: https://clojurians.slack.com/archives/C068E9L5M2Q/p1765330991592239 https://folcon.itch.io/vey-a-living-world/devlog/1138367/a-hard-pivot-to-a-living-world-of-vey

Mateusz Mazurczak 2025-12-13T08:29:18.626939Z

What libs/frameworks you used for it?

2025-12-12T16:16:45.646619Z

that looks cool. your post in #ai-assisted-coding and on http://itch.io don't mention any AI usage specifically, but the channel makes me think you did use some

2025-12-15T15:54:17.012009Z

Yes, the entire application is AI coded, it started off as my experimental test-bed for trying AI coding and then as it got off the ground I started looking at how I bring in a lot of the old systems I coded together to prototype / iterate with I'm currently very much in the finding the fun mode with it clojure backend talking over websockets to a unity frontend I've not really needed anything beyond that library-wise at present, it's been a surprisingly fun experience and there's a fair amount of fiddling / refining to get things working the way I want