clojure-gamedev

2025-11-29T12:24:26.144169Z

my gamedev journey in clojure continues... I am slowly dropping play-cljc and learned opengl from scratch (multiple times) fell in love with https://github.com/oakes/odoyle-rules. looking into many things that I can integrate. reading source code of many other game engines whether it's clojure or not. and now, thanks to that one @wedesoft.de 's https://clojurecivitas.github.io/opengl_visualization/main.html, I am having a trip to the Moon.

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2025-11-29T12:57:42.272499Z

this is all in clojure? that's incredible

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2025-11-29T13:00:32.261719Z

all in clojure! I am using the macro from play-cljc that wraps WebGL and LWJGL, so this is basically opengl programming in clojure

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Ertugrul Cetin 2025-12-10T15:54:29.983749Z

Good job! I'm also a game developer. I open-sourced my 3D shooter game almost a year ago. Also created my own rule engine, highly inspired by ODoyle rules. You can check it here: https://github.com/ertugrulcetin/wizard-masters

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2025-12-10T23:24:23.813749Z

Oh hi @ertucetin! I think I did take a peek at one of your past pull request to odoyle rules. It was about rules priority, iirc. I didn't delve much about it yet since I found my way to define order in ODoyle rules but your clojure game is in my list of codebases that I want to read.

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