Using supercollider to have some directional sound (via overtone and powered by the ATK lib + some low-pass filtering to create "distance"). Composition is still ugly, but I'm reasonably happy with the "3d sound". In the last 2 videos, you can see some implementation detail of how a sound is added to an object, we use Flecs behind the scenes, so we end up attaching a SoundSource to an entity and it will just work o/
Very cool! It looks like you are creating a first person exploration/puzzle game?
Thanks o/ Yeah, for now itβs more story-driven, a small one, but letβs see, hope to have something until August.
The vibe is already very cool ... Stay true to it! π‘