clojure-gamedev

pfeodrippe 2025-04-12T04:13:05.213559Z

Using supercollider to have some directional sound (via overtone and powered by the ATK lib + some low-pass filtering to create "distance"). Composition is still ugly, but I'm reasonably happy with the "3d sound". In the last 2 videos, you can see some implementation detail of how a sound is added to an object, we use Flecs behind the scenes, so we end up attaching a SoundSource to an entity and it will just work o/

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2025-04-12T08:52:53.877279Z

Very cool! It looks like you are creating a first person exploration/puzzle game?

pfeodrippe 2025-04-12T11:32:53.761489Z

Thanks o/ Yeah, for now it’s more story-driven, a small one, but let’s see, hope to have something until August.

2025-04-12T11:34:59.714249Z

The vibe is already very cool ... Stay true to it! πŸ’‘

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