By using jpype + #basilisp, I was able to start the JVM inside Blender (using https://github.com/pfeodrippe/vybe/blob/c38910888edbd62ecaa2bb33311f5cf549d21a62/basilisp/src/vybe/basilisp/blender.lpy#L102), so we can do fancy (some people call it unsafe) stuff like getting a pointer from a Object and, with the help of jextract, being able to update the position of an Blender object in real-time in Vybe. I would like to leverage Blender as a game editor, let's see how far we can go with it. One thing I can say is that, without basilisp, this wouldn't have even been tried ehuehueh, cheers for them \o