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#clojure-gamedev
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2021-11-27
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Joshua Suskalo16:11:42

Yesterday I made a frame timing diagram that goes over the basic frame loops for both the render and simulation threads of my game engine.

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Joshua Suskalo16:11:14

It covers most of the complex logic between the two in order to ensure precise frame timings and no stuttering on machines that are fast enough to keep up with the simulation rate.