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It will be nice to gather some forces and write a pure Clojure or Clojurescript game engine and keep it alive (the hardest part, it seems)


One strategy might be to author small libraries rather than a full engine. Then one could compose those into an engine. Web dev in Clojure takes this approach as well. The success or failure doesn’t depend on a single person in this case.


A full, up-to-date wrapper for Hexworks Zircon project would be great