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#clojure-gamedev
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2018-07-25
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theeternalpulse18:07:21

Anyone do gamedev with a simple Entity Component System and some 3d library out there instead of unity?

the2bears18:07:48

I've been wanting to use something like https://github.com/markmandel/brute, fused with play-clj, but I haven't had the time/motivation yet 🙂

theeternalpulse21:07:56

I saw this article https://lambdaisland.com/blog/08-12-2016-game-development-with-clojure-clojurescript Which has a good rundown of the existing options out there

the2bears22:07:01

Interesting that the article mentions play-clj as using an entity system.

the2bears22:07:21

At least for me, it's not exactly what I'd think of as one.

the2bears22:07:55

It's more of an entity system lite then? I'm looking for more granularity in my entities than play-clj currently offers, I want to tag entities as fast-moving bullets for physics evaluation, as enemies for collision detection, as something-x for such and such a behavior. But, all in all I've really liked working with play-clj,