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2018-07-25
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Anyone do gamedev with a simple Entity Component System and some 3d library out there instead of unity?
I've been wanting to use something like https://github.com/markmandel/brute, fused with play-clj, but I haven't had the time/motivation yet 🙂
I saw this article https://lambdaisland.com/blog/08-12-2016-game-development-with-clojure-clojurescript Which has a good rundown of the existing options out there
It's more of an entity system lite then? I'm looking for more granularity in my entities than play-clj currently offers, I want to tag entities as fast-moving bullets for physics evaluation, as enemies for collision detection, as something-x for such and such a behavior. But, all in all I've really liked working with play-clj,