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#clojure-gamedev
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2018-05-23
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wusticality00:05:17

too bad arcadia is dead

😮 4
wusticality00:05:34

it’d be nice to use unity as a renderer and clojure for the simulation

wusticality00:05:05

but it’s just not ready for prime time - thought about really dumb approaches, like using unity as a renderer and talking to clojure over udp or something - all horrible approaches haha

wusticality00:05:20

@ivanreese I was going to use LWJGL ala minecraft, you just have more control

wusticality05:05:42

I’m taking a look at https://github.com/libGDX/libGDX - looks promising

the2bears05:05:35

As I mentioned, play-clj wraps libgdx, so it might be easier modifying that to something that fits your purposes.

wusticality21:05:50

i think i’m going to have to stick with unity / c#, as much as i hate to do that - just essential to avoid gc and a persistent framerate

wusticality21:05:15

makes me sad but sim games just have to run fast