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2018-05-23
Channels
- # aws (4)
- # beginners (14)
- # boot (7)
- # cider (75)
- # clara (87)
- # cljsrn (6)
- # clojure (115)
- # clojure-berlin (2)
- # clojure-dusseldorf (2)
- # clojure-gamedev (8)
- # clojure-italy (15)
- # clojure-russia (9)
- # clojure-spec (46)
- # clojure-uk (195)
- # clojurescript (24)
- # css (44)
- # datascript (19)
- # datomic (18)
- # emacs (6)
- # fulcro (57)
- # hoplon (1)
- # jobs (3)
- # jobs-discuss (37)
- # jobs-rus (3)
- # luminus (6)
- # lumo (28)
- # off-topic (24)
- # onyx (11)
- # planck (8)
- # re-frame (31)
- # remote-jobs (12)
- # rum (10)
- # schema (4)
- # shadow-cljs (28)
- # specter (24)
- # sql (3)
- # tools-deps (34)
- # vim (43)
- # yada (10)
it’d be nice to use unity as a renderer and clojure for the simulation
but it’s just not ready for prime time - thought about really dumb approaches, like using unity as a renderer and talking to clojure over udp or something - all horrible approaches haha
@ivanreese I was going to use LWJGL ala minecraft, you just have more control
I’m taking a look at https://github.com/libGDX/libGDX - looks promising
As I mentioned, play-clj wraps libgdx, so it might be easier modifying that to something that fits your purposes.
i think i’m going to have to stick with unity / c#, as much as i hate to do that - just essential to avoid gc and a persistent framerate
makes me sad but sim games just have to run fast