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#clojure-gamedev
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2018-04-25
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selfsame15:04:40

js is popular, lots of libraries to choose from

Garrett Hopper16:04:45

@selfsame Are you able to do REPL driven development with the (gen-class)?

Garrett Hopper16:04:14

I was hoping to get something that could target jvm and js, but apparently Libgdx's GWT support has to be written in Java.

selfsame16:04:27

@ghopper yeah that can only be eval'd once, but if you wrap fns for each method you can do a repl workflow just fine

Garrett Hopper16:04:33

I'm not a big fan of Unity, but perhaps I should go ahead and try Arcadia. Is it fairly stable nowadays?

selfsame16:04:06

yeah Arcadia is pretty stable, and if you run into problems I can usually help sort them out

selfsame16:04:17

but I build games with it all the time for the 3 desktop platforms

Garrett Hopper16:04:56

Does it still require quite a bit of fiddling with the Unity UI?

selfsame16:04:24

no these days you just clone it into Assets and the repl will start up

selfsame16:04:45

editor/repl options are a bit sparse though, we don't have nRepl

Garrett Hopper16:04:55

Huh, I'll have to give it a try then.

Garrett Hopper16:04:07

@selfsame Does Arcadia work with the WebGL target?

selfsame16:04:29

no doesn't work with the IL2CPP targets (webgl, iOS) yet

selfsame16:04:41

so just desktop and android

Garrett Hopper16:04:44

Good to know :thumbsup: