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2018-04-25
Channels
- # architecture (4)
- # bangalore-clj (3)
- # beginners (11)
- # chestnut (1)
- # cider (24)
- # cljs-dev (14)
- # clojure (97)
- # clojure-finland (1)
- # clojure-gamedev (19)
- # clojure-italy (11)
- # clojure-nl (31)
- # clojure-norway (1)
- # clojure-uk (52)
- # clojurescript (71)
- # core-async (4)
- # cursive (60)
- # datascript (8)
- # datomic (115)
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- # re-frame (22)
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- # reitit (6)
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- # shadow-cljs (73)
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- # unrepl (3)
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@ghopper I put my libgdx setup on https://github.com/libgdx/libgdx/wiki/Using-libgdx-with-Clojure
@selfsame Are you able to do REPL driven development with the (gen-class)
?
I was hoping to get something that could target jvm and js, but apparently Libgdx's GWT support has to be written in Java.
@ghopper yeah that can only be eval'd once, but if you wrap fns for each method you can do a repl workflow just fine
I'm not a big fan of Unity, but perhaps I should go ahead and try Arcadia. Is it fairly stable nowadays?
:thumbsup:
yeah Arcadia is pretty stable, and if you run into problems I can usually help sort them out
Does it still require quite a bit of fiddling with the Unity UI?
Huh, I'll have to give it a try then.
Thanks
@selfsame Does Arcadia work with the WebGL target?
Good to know :thumbsup: