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2017-04-18
Channels
- # beginners (25)
- # boot (30)
- # cljs-dev (22)
- # cljsjs (2)
- # cljsrn (1)
- # clojars (4)
- # clojure (223)
- # clojure-boston (1)
- # clojure-dusseldorf (1)
- # clojure-gamedev (8)
- # clojure-italy (5)
- # clojure-russia (122)
- # clojure-sg (3)
- # clojure-spec (26)
- # clojure-uk (42)
- # clojurescript (69)
- # clojuresque (10)
- # core-async (25)
- # cursive (10)
- # datascript (5)
- # datomic (12)
- # emacs (18)
- # garden (1)
- # interop (1)
- # jobs (1)
- # jobs-discuss (10)
- # leiningen (2)
- # liberator (1)
- # lumo (21)
- # nyc (2)
- # off-topic (210)
- # om (11)
- # om-next (3)
- # onyx (1)
- # pedestal (6)
- # re-frame (10)
- # rum (9)
- # specter (38)
- # uncomplicate (1)
- # vim (23)
- # yada (22)
I’m using WebGL in an Android app at work right now, not clojurescript though. It’s been great so far for performance. WebGL is supported on most devices. But not emulators, so you’ll have to test on a physical device.
After some false starts I finally managed to learn Unity by making a small game with a friend which is very proficient with it
I would say that it’s very easy to get going if you have some guidance
I’ll be diving in Arcadia ASAP
I didn’t test the mobile story yet, but I’ve been told that atleast Android export is working
yup. it’s a web api
the browser maps it to OpenGL ES