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2016-08-26
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has anyone here worked with libgdx before? specifically, there seems to be an issue with their controller support. both triggers (left trigger and right trigger) are mapped to the 4th axis of the controller, rather than having separate axes. left trigger is 4th axis positive, right trigger is 4th axis negative soooo if you hold down both triggers, you get a net input of zero...
@idiomancy you can poll whether each trigger is being pressed down with getButton
so if the net value of the axis is, say, -0.25, you have no way of knowing what the value of each trigger is
also, triggers should be exceedingly reliably for that, they're independently pressure sensitive axes
so, imagine having a mecha game like Robot Alchemic Drive https://en.wikipedia.org/wiki/Robot_Alchemic_Drive where the left leg is moved with the left trigger, and right leg is moved with right trigger.
that would be completely impossible unless you had the independent values of those triggers
do you know offhand how to specify that you want an lwjgl 3 app? There's no Lwgl3Application class I can instantiate 😛 (that would be too easy i suppose)
yeah, sure thing. I can do the legwork, I was just curious if you happened to know offhand. If its any work to figure it out, dont worry about it, thats my job.