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have not, just did, thanks. Yeah Phil Freeman looks like one of those mostrously productive people
my haskeller friend said purescript syntax actually looks like an improvement on haskell, that's quite something
the rub for me though, is that as a javascript replacement we're still looking for lots of interop
So for side-effectful coding you can certainly say, stick it in a do
block and make the rest pure
if you code carefully enough you can also achieve that, and deftest
your pure code separately
but in the end when you're FFI-ing against say a game engine, I can't immediately see how this will benefit
so when I was using haxe for dom manipulation and running custom animations, sometimes i got the pixel values off and everything looked bad
my point is even when you have mostly pure code, I don't have a good sense of how pure code of any kind really helps once you're in DOM land?
in which case the live programming style in cljs has been night and day, plus atoms/react
so the purescript doc doesn't mention live coding, so I can see one doing this "code checks out" but the render is still wrong