This page is not created by, affiliated with, or supported by Slack Technologies, Inc.
2016-07-20
Channels
- # aleph (2)
- # boot (18)
- # cider (3)
- # cljs-dev (14)
- # cljsrn (28)
- # clojure (428)
- # clojure-austin (3)
- # clojure-hk (1)
- # clojure-ireland (5)
- # clojure-mexico (1)
- # clojure-quebec (2)
- # clojure-russia (49)
- # clojure-spec (138)
- # clojure-uk (45)
- # clojurescript (70)
- # core-async (1)
- # cursive (8)
- # datomic (13)
- # defnpodcast (3)
- # devops (1)
- # editors (4)
- # events (1)
- # funcool (14)
- # hoplon (17)
- # jobs-rus (1)
- # luminus (5)
- # mount (51)
- # off-topic (21)
- # om (9)
- # om-next (8)
- # onyx (43)
- # planck (6)
- # re-frame (13)
- # reagent (18)
- # ring-swagger (1)
- # spacemacs (17)
- # untangled (18)
- # vim (13)
- # yada (21)
Wrote a blog post on how to quickly get started using Gitlab CI and Docker to test our RN builds: https://pilloxa.gitlab.io/posts/ci-with-gitlab-and-docker/ feedback welcome.
oh cool. So, basically I’ll need to have custom Gitlab installed on OSX if I want to test iOS things?
I’ve been using CircleCI before for that, but went away from it because they don’t have free plan for open source(
@artemyarulin: You only have to install gitlab-ci-muti-runner
not a full Gitlab instance. Actually I’m just doing nodejs tests at the moment. No integration tests with an iOS simulator yet. But yeah that should work in the future as well: https://about.gitlab.com/2016/03/10/setting-up-gitlab-ci-for-ios-projects/
Thank you, it’s nice because I’m using GitHub heavily, don’t want to go from it, thank you @vikeri BTW: CircieCI is actually better now: https://circleci.com/pricing/#build-os-x, just 40$ per month for the smallest plan. Previously it was like 80
with travis you would get unlimited 2 jobs, but with 130$
or you can rent a macOS server and install Jenkins there like in old good times 🙂
@artemyarulin: Yes, once you need iOS simulators I guess one of those choices are needed. Or I might install the gitlab runner on an old unused Mac in the office. But that seems quite fickle 😜
@vikeri: did you ever get RN updated in boot-react-native example app? https://github.com/mjmeintjes/boot-react-native/issues/49
or @pesterhazy or @mjmeintjes ^^
seems like the bundle is going to the ole ~/Library/Developer/… location but simulator is looking for it in build/Build/Products/Debug-iphonesim...
I’m on @pesterhazy ’s develop branch, with only a couple of changes so far… any ideas?
@boorad: I haven't had time lately to work on it
the error you're seeing is just a generic error meaning that the js runtime couldn't find the js, or that there was some sort of early error (syntax errror?)
as for bundle.js, that shouldn't matter in development mode
or I guess main.js normally
that's the so-called "offline bundle", which is only used in release builds
so if you're using "boot dev", that shouldn't matter
I got stuck in the RN update at some point; I think I need to go back and start from a simple js file
but I'm keen to fix this, so let me know if you make any progress
@pesterhazy and @boorad: still on re-natal since I don't have the boot skills to work it out. Would be stoked to switch though, and willing to help out of someone could point me in the right direction.
okay, so I added back the bit that skips the Sim bundling, as I am doing boot dev -p ios
and don’t need it. Then something inside boot-react-native barfs, maybe I’m building in build/Build, but not telling the sim where to load from.
this CFBundleIdentifier error had me changing jsCodeLocation in AppDelegate.m between ‘localhost' and '%@'
@pesterhazy: how were you getting that flexible :app-dir into run-in-simulator fun?