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2021-03-30
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How are you managing redrawing your canvas when the user resizes the main window? Are you keeping a mirror of the window properties in an atom to force a redraw that way?
I put canvas’s width and height into app state, and listen to size changes to update the state. Then redraws will happen automatically on resize
That makes sense. I am bit concerned about how smooth that will appear but since I am bouncing all the way to opengl and back anyway I don't think it can be butter smooth.
Does that coalesce rendering? For example does a single resize cause 2 render requests?