https://jlt-commons.github.io/glitter-gl OpenGL geometry, matrices and shaders for glitter, a Replicant-style GTK4 renderer for Jolt (Clojure on Chez Scheme, no JVM) • composable geometry as plain data - build, transform and combine 3D solids, tessellate to a GL vertex buffer • shaders as data - declare uniforms/attributes/varyings as maps, compose stages from GLSL snippets, emit the source only on compile • gl-area widget that reconciles inside the same hiccup tree as the rest of your UI • the geometry and shader half has no dependency on the UI library at all - usable from any Jolt program with a GL context • first release; ported from glimmer-gl, which ports http://thi.ng/geom Docs: https://jlt-commons.github.io/glitter-gl/
Is this done from https://github.com/thi-ng/geom or the typescript version?
Not the typescript version but the one you shared. @otfrom